![]() ![]() I own like 75 cars (I ditch the ones I don't like) and am currently at about 78% complete (I stalled at completing some of the longer Pro level races for a while). I have logged probably over 300 hours playing this game and I still play it a few times a week for a couple hours. GT3 doesn't have as many cars as the prior games (can't buy used cars anymore) but it's ok.you can still buy some of the older models and the increased detail more than makes up for it. Reflections on the cars, the car's ride height actually changes noticably when you tune the suspension, you can fit over a hundred different wheels on the cars and there are GREAT lighting affects on various courses. Just last night I popped in GT2 and I can't believe how far the graphics have improved over that version.simply amazing. I bought the PS2 for this game, and it paid off big time. GT3 is the only real reason I have a PS2 over the XBox. Want to read more? () has some nice reviews. My advice? Go get it, and be sure to spend an extra $100 for a good force feedback wheel and pedals. ![]() It's very fun and as challenging as you want to make it. You will get bored with any game after a while. Are they completely accurate? I can't really say.įinally, will you get bored with it after a while? Yep. I think the designers/developers tried to accurately simulate the performance envelope of each car, and they definitely feel different. ![]() It can be as simple or as complex as you want to make it (for instance, you can even change the performance setup of your car for individual races!). So, as you can tell, there is a lot to the simulation. This is great for seeing where you took a great line, or where you got out of whack and lost it. The computer remembers the line that every car took during the race, and you can watch the whole thing from either inside your car or outside. One other very cool feature is the ability to view your entire race after you run it. There are different classes of races (Beginner, Amateur, Professional, Rally, Endurance), different classes of cars (C, B, A, S, Rally), individual race events or championship series. You can do time trials, race against other computer-controlled cars, or race against a friend. And it would have been nice if they had added a few other interesting cars like a Caterham or even a F1 or F3000 car just for fun.Īnyway, you can up-grade these cars in a "Tune Shop" (after you've won enough money!) - things like turbos, tires, suspension bits and bobs, drivetrain goodies, etc.Īs stated in a previous post, you can race on a lot of different courses, including the course driven by the F1 drivers in Monaco (I even recognize many of the buildings, and certainly recognize the course). It is missing a couple of obvious cars - no M edition BMWs (M Roadster, M3, M5), no Porsches (they have Ruf instead), and no Ferraris :(. The stock Miata seems pretty right to me. I assume these are close to the characteristics of the real cars, but since I haven't driven them all in real life, I don't really know. the list goes on and on - and each has its own speed, acceleration, and handling characteristics. You can "purchase" a ton of different cars - Acuras, BMWs, Mazdas, Hondas. You can never get the acceleration/deceleration "feel" (straight line or lateral) in any simulation, but this seems to be as close as it gets right now. It is a very entertaining combination, and feels very much like I'm really driving the car. I have a PS2, GT3, and a Logitech force feedback wheel and pedals. ![]()
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